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Generation is slow or stuck
What is normal, what is not, and what to do about a run that has stalled.
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What's normal
- A single screen — usually under a minute.
- A multi-screen flow — screens are designed one at a time, so a five-screen flow takes roughly five times a single screen.
- A website clone — noticeably longer, because a real browser loads the target page before any design work begins.
- A whole-project code export — runs as a background job; larger projects take longer.
If screens are appearing on the canvas one after another, it's working. Let it run.
What's not normal
- No progress at all for several minutes.
- The chat stops mid-turn with no message and no error.
- A background job that never reports completion.
What to do
- Reload the page. The run continues server-side; you're just reconnecting to it.
- Check the canvas. Screens completed before the stall are there.
- Ask for what's missing, rather than restarting the whole request — that avoids paying twice for work already done.
- If it's reproducible, contact support with the project link and the time.
Making runs faster
- Smaller batches. Three screens then three more beats ten in one go, and you can course-correct in between.
- Targeted edits over regeneration — faster as well as cheaper.
- Settle the theme first, so you're not rebuilding screens to fix colour.
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